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1. can we destroy the motherships ?? - in General Discussions [original thread]
Encharrion wrote: That's the whole point of skirmish, each of those control points controls an anti-MCC gun that's firing on those big ships. You win if you destroy the enemy's MCC before they destroy yours. The MCCs have massive amounts of hea...
- by Mr Vito - at 2012.08.24 21:09:00
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2. Orbital Strike: HELP! - in General Discussions [original thread]
Only the squad leaders can call them in
- by Mr Vito - at 2012.08.24 00:28:00
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3. CCP LIED... AGAIN - in General Discussions [original thread]
Estimated up time, stop whining about not getting to play the FREE BETA for a couple hours
- by Mr Vito - at 2012.08.17 20:28:00
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4. Precursor Patch Notes and persistent chat channels! - in General Discussions [original thread]
Iron Wolf Saber wrote: In the discussion with CCP devs at IRC. Text is the default mode of the channel. Voice option costs an aur item every so often (which hopefully will be 'cheap') TS/Mumble it is then
- by Mr Vito - at 2012.08.10 19:31:00
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5. Precursor Patch Notes - in General Discussions [original thread]
I'm hopeful that the nano hives running out of nanites will make people think twice about destroying the resupply points. Otherwise it's going to be really tough to be AV against a DR specced tank with 16k+ ehp. Overall though, if things work out ...
- by Mr Vito - at 2012.08.10 19:29:00
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6. Will EVE online players control ISK? - in General Discussions [original thread]
I would also expect the Eve Player Corp initiated contracts to be MUCH more lucrative than the factional warfare ones.
- by Mr Vito - at 2012.08.07 22:58:00
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7. Killstreak - in General Discussions [original thread]
Your reward for being good at killing people is the ISK, SP, and WP you get from killing them. Whenthe game goes live, talk to your Corps CEO or CFO and see if he/she wants to give you rewards for getting a ton of kills in a match, if they do, kud...
- by Mr Vito - at 2012.08.05 02:23:00
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8. Forge Gun vs Vehicle Turrets - in General Discussions [original thread]
So then we'll have new nanohives to park vehicles on? If you can drop a nanohive and fire endless proto swarms (2100hp damage per swarm BEFORE adding skill or equipment bonuses) why shouldn't an HAV main turret be able to fire endless 1400ish hp r...
- by Mr Vito - at 2012.08.05 02:10:00
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9. Basic Dropship Piloting Guide - in General Discussions [original thread]
Mystkyller Beltbender wrote: First all prospective pilots need to remember... 1. A moving dropship is harder to hit never sit completely still unless a gunner REALLY REALLY REALLY needs it. 2. Dodge and weave, Dodge and weave, Rinse Rinse ag...
- by Mr Vito - at 2012.08.05 01:47:00
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10. Dedicated Dropship pilot questions - in General Discussions [original thread]
I'm looking forward to seeing what effect the Pilot suits and associated skill has on actually piloting vehicles.
- by Mr Vito - at 2012.08.03 20:50:00
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11. EVE/DUST market integration discussion - in General Discussions [original thread]
Or we have weapons/vehicles/modules for Dust as producible items in Eve, which they can then put on the market. Supply and demand will dictate costs. So long as it's taken into consideration that you can make a LOT of rifles out of a cubic meter o...
- by Mr Vito - at 2012.08.03 20:45:00
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12. Oh **** moments - in General Discussions [original thread]
Yesterday I decided to try out a new HAV fit. We spawn in the south as attackers at the start of match. I see the RDV bringing in my Gunnlogi, and at the same time a second RDV dropping another tank pops in. RDV's collide, the other tank was fine,...
- by Mr Vito - at 2012.08.03 20:15:00
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13. Dropshit Pilots having Blasters/Missile Launchers - in General Discussions [original thread]
And they should have as much PG/CPU and Shields/Armor as tanks! They need Narwahl horns and slurpee dispensers! I could see there being a fixed forward gun if you got rid of the door gunners, but in the roll of a troop transport vehicle the door...
- by Mr Vito - at 2012.07.26 14:16:00
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